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All 32 Game Reviews

10 w/ Responses

Great game! I love the humor. It's much better than you would expect from the artwork alone. At first glance it looks like any ordinary troll game, but it's actually very polished, and the gameplay is great. I also like how you put a lot of effort in making this game cinematic. The jokes wouldn't work any other way. I truly enjoyed playing this.

OOGIDIBA responds:

Thanks! I spent way too much time on the cut scenes haha. It's good to hear people are making it to them!

Great! I like the Gorillaz music. It looks a bit too much like mega man. The main character in any case. I think you should change the graphics a bit more to make it look more unique. Also I think the jump sound should be longer. You should definitely make this a full game. I'd help with the 8-bit music if you want.

I like this game. It could easily be much longer, but I assume you just didn't have enough time for that. The graphics are very nice. The sound fx and music too. Gives a very pleasant mood, and it all fits the edgy isometric theme. The isometric view is also what makes this game unique. Very difficult to aim and see what's where. I think you could've made even more Esher like optical illusions with this. It would be very annoying to the player, but it would work if you had more levels, to make it really difficult at the end. So is the sky reflected in the water, or is the water the sky? Or is that a question better left unanswered?

Good game as usual. Not perfect, but you wouldn't say it was made in only 48 hours by one person, so for that short amount of time I'll still give you 5 stars.

I like the fishing system. It gives a unique gameplay experience. I also like the leveling up. Leveling up is a little unbalanced though. Some ability slots were empty and not all abilities were as usefull as you'd expect. It's a matter of trial and error, so I think you could've made it more balanced if you had more time.

Leveling up takes a bit too much time I think. I wish it'd take less experience to level up. That would make the game faster and imo better.

In fact te entire game takes a lot of time (mainly because of the leveling up). At one point I restarted the game because my controls became very buggy over time. Unfortunately the game doesn't save your progress so I had to start all over again. I think a game as long as this one should save your progress.

There are some points about the controls and/or gameplay that could've ben better:
- Like I said the controls can become buggy (over time) which makes it hard or impossible to control thecharacter. Sometimes the character doesn't respond at all. At other times the controls freeze and she keeps moving in one direction until I hit the button that's stuck. Sometimes I don't even know what's going on anymore. The character and enemies just dash across the screen uncontrolably and the camera doesn't keep up. This happens especially if you use the underwater attack often, or the dive ability.
- The main character doesn't Always shoot when she's above water. I think this happens when the camera doesn't follow her fast enough, and is still underwater.
- You die too quickly, because of the fysics. It takes time to change direction in the water and you often need to react more quickly than possible. If you hit an enemy the wrong way you die instantly and there's nothing you can do about it. It doesn't matter how much health you have. Sometimes enemies come out of nowhere and kill you before you even see them. This is all rather cheap.

The graphics are good. I like the water surface effect. How it looks very 3d (like in eco the dolphin). The effect of light breaking through surface is also nice. I think it should b gone though once you're above the surface, and you should see waves on the surface instead. The colours are also very well chosen. Apart from that I believe the graphics would've been better if you'd had more time. All's there but everything looks a little like placeholders. I think it would look better with more detail. Perhaps with a traditional Japanese handdrawn style like in Okami.

The sound is very well chosen. It really enhances the atmosphere. I like how the ingame music sounds genuine Japanese. The quality of the sound isn't always optimal. The music doesn't Always loop very well either. I like how the sound is stereo. I remember much of the sound in your earlier games is mono. This is a great improvement.

Now I'm going to list what abilities I thought were most usefull, so other players can learn:

I'd say go for Aim Speed first. It's the most usefull of the 3. More Health doesn't help you much, since you can die instantly anyway when you're unlucky. The best way to prevent you from dying is by become more skilled. If you die anyway it's not so big of a deal, because you keep al of your experience and abilities. More Swim Speed is usefull. You'll need it to outrun strong enemies. In the beginning you don't need it though, so save it for later.

So take the right path of Aim Speed first. Aim Speed, Extra Arrow and Reload Speed are all very usefull ablities that enhance eachother. If you have enough of those abilities Auto Shoot also becomes extremely usefull. Once you have that ability you can no longer take your time to aim, but in combination with the other abilities it lets you shoot a spitfire of arrows. Aiming is no longer important. It's all about shooting as fast as you can. This is very usefull against Hara Spirits.

You may want to have Water Attack at some point. Probably after the first Hara Spirit. This is not such a usefull ability as you'd think. Most of the time when you use it, you'll get hit, not the enemy. It's not a good idea to use it against strong enemies. You'll certainly die. It's still the fastest way to kill small fish though, because you don't have to lure them to the surface first. Therefore this ability will drastically increase your grinding speed.

Once you have sufficient shooting power you can invest in faster swimming to outrun stronger enemies that are deeper down below. It also let's you swim down fater so the game becomes quicker.

Air Launch and Air Float are both usefull to stay in the air longer and shoot more often. Good in combination with the abilities on the right path.

Water Dive isn't usefull. It let's you get down faster, but this is extremely risky since you can bump ino an enemy any time, and instantly kill yourself. More Health and Water Heal I would skip. They won't prevent you from instant deaths anyway.

GuyUngerNL responds:

Whooaa thanks for this awesome review Bart!
You should have seen my list of things I wanted to implement, improve, change and fix :p
I agree with all the points you said, just not nearly enough time.
I think ill just do the jam again next time (72 hours)

The Guide is cool, though i'd say skip the second aimspeed at first and go up until reload speed so you can make it rain arrows, the extra aimspeed gives it that little bit of extra accuracy later on :)

This game is unique. I myself am blind, so I can attest it's an accurate depiction how blind people see. The game is also difficult as hell. I eventually managed to beat it though relying solely on smell.

Good game. I had a good time, until I had to stop because level 6 doesn't load.Nice how the tanks change their looks with each upgrade. I wish I could continue this game. Fun while it lasted.

Smokoko responds:

Hey, thanks for your feedback. Please try to refresh your browser page. Hope this help you

Great game. I had a lot of fun with it, and that's the most important thing. It's not entirely perfect though, but that's okay. Nothing is perfect, but I'll list the pros and cons so you can improve (if you want).

The mechanics were okay but could’ve been better. Jumping worked well enough. I almost never missed a jump because how natural and intuitive the physics are. No ‘almost impossible jumps’ like in some platform games, except for the ones you have to cross using potions, but it’s all very obvious and doable. You quite easily bump into the top of the screen, which luckily doesn’t make you fall down immediately, but it’s always a bit of a strange experience. Breaks the fourth wall. I think you could’ve avoided that in the level design by making the screen higher. I didn’t immediately grasp the potion throwing mechanism. After a while you can make it work, though it never works really smoothly. They’re just not very comfortable weapons. Slow, short reach and difficult to aim. Not satisfying to use. It goes well with the alchemy theme of the game though. The whole item synthesis thing was a nice element to the game. Not something I've never seen before, but still unique enough to keep this game different from all the other platform games. It was quite well executed. Personally I don’t like this kind of system that much though, because you have to keep returning to places you’ve finished just to harvest stuff you ran out of. You run particularly quick out of gasrocks and cherts, because you want to explore every single screen to see if health upgrades are hidden in the sky or down a pit. I wasn’t such a fan of the zero gravity potion being it the game I must say. It forces you to waste a lot of time exploring screens that 9 out of 10 times didn’t have anything in them anyway, and consequently waste more time collecting the resources to create more zero gravity potions, that you in turn had to waste to explore, etc, etc. The menus were a bit annoying to navigate. I kept forgetting when to press enter and when spacebar. A one keystroke return and/or close menu would’ve been a great innovation. The controls froze up quite a lot. I thought it was just my computer, but more people had that problem according to the comments, so apparently it's a bug. Of all the things the mechanics could’ve been improved the most.

The graphics were good overall. I like pixel art. The best thing was the way the characters( hero, npcs, enemies and most of the bosses looked). Although they’re made out of large pixels they still look realistic and alive. Unfortunately the style wasn’t used consistently enough. Worst part was the map, which wasn’t pixel art at all, but looked hand drawn instead. Not a bad style, just not as good as the pixel art characters, and it didn’t fit the pixel art style of the rest of the game. The foreground wasn’t bad, but sometimes looked a little stiff and computerish. Reminded me of old NES games, but I wish it was less primitive and more realistic whilst maintaining the pixel art style, just like the character art. I didn’t like how 2d it looked and straight all of the lines were. Potal looked the worst in that respect. The floor and wall just consisted of huge blocks. Could be more lively and organic. The background was a hit and miss in my opinion. I liked the blurry effect and the layers. The starry sky with the blurry clouds and scenery looked really great at times. Still the background didn’t look like pixel art all the time. Sometimes the mountains looked too hand drawn, neither realistic nor like pixel art, just a blurred painting. I also think you could’ve made the background move more, that would be a huge improvement. Trees that wave in the wind, clouds that drift, stars that twinkle and such. The colours were very good. Pleasant to look at. Aeryl looked best in my opinion.

Aeryl also had some of the best music, which made it my favourite level, which was fortunate because I had to return there a lot to harvest recourses for zero gravity potions.

I can’t complain about the music. It was great and always evoked the right mood. 8-bit songs generally tends to sound alike because of the lack of different instruments, but not in this case. Wandshrank knows how to get a lot of different sounds out of 8-bit machines. Also the composition was just that good. The songs had many layers. Catchy melodies. Counter melodies. Interesting effects. And so on. It sounds very lively. The only drawback is that the necessity for 8-bit music is debatable. I mean, the music does such a great job at having a consistent and genuine 8-bit sound (instead of fake-bit like so many people (including me) create), but it isn’t in line with the art style. The graphics don’t look like 8-bit but rather 16-bit (if any bit). Actually it simply looks like flash, with a mixture of pixel and some other art styles. The music would’ve worked much better if the graphics looked like true 8-bit. Now that the graphics don’t look like that, I feel the consistent 8-bit style is just a limitation for the music. It may have sounded more interesting and would’ve fit the art style better if the music used non 8-bit instruments like 16 bit or acoustic instruments as well.

So yeah, that’s my review. I don’t mean to sound too negative, that’s just how I am. This game kept me entertained for longer than I expect from an online flash game. Thank you for making this. I hope the review was helpful. Good luck on your future games.

Good game! Favourited it. Difficult puzzles that really make you think. The game itself is also pretty difficult, though I managed to finish it and get all medals within an hour, so if I can do it... For some reason the medals don't show up on my profile. I wonder why.

Addicting game. A bit hard to know at first what the power ups are for. Perhaps they should have clearer icons instead of just the different colours. The controls work well.

Satyre responds:

Oh, that's a great idea with the icons. I didn't thought about that, because the earlier version of this game didn't had power-ups and due to some feedback I had to rush to create some to improve the gameplay. :)

Cool game. I like the graphics. I like pixel; art, skylands and windmills. The totempole that goes up and down in the background is really nice. The music is quite good. Especially the song that plays during the actual gameplay. Very difficult, but that's a good thing. You get better and better by practicing. You can't tell this is only done in 2 weeks. It may become better though if you had more time to spend on it.

GuyUngerNL responds:

Thanks sourjovis :D And I love the screenshot!

I make music for games, animations, short films, vlogs, etc. If you want me to make something for you, please contact me and we'll discuss the details.
I also write scripts, record sound effects, animate and voice act.

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Bart van Zon @SourJovis

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Joined on 8/14/12

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