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Hello everyone. Have you been playing Cathode Raybots a lot. I know I have. If you haven't please check it out.
There are two playing options. The first one is as human. You are a marine and you have to fight one (if you choose a boss file) or a sequence (if you choose a campaign) of raybots. Imagine megaman, but with only boss fights.
The second option is what makes the game so unique and addicting. You choose a raybot, but then you don't actually fight against a human. Instead you have to design and program the bot, so it can fight any player who chooses it from the boss file. The raybots that get the highsest scores will be featured in campaigns.
I suck at the human mode, but I made a couple of raybots that are quite interesting and challenging I think. I have made them as a campaign since they are all based on my logo and avatar. This campaign only exists unofficially, and you can not choose it from the campaign menu. You can however fight my raybots if you follow the links below.
Hatred was the first I created. It's called MKII which means mark two, because I made an earlier version that was too easy.
When I decided to make it more difficult, I made it much too difficult. Impossible in fact, so it couldn't get through the testing phase. I gave it gravity/blackhole bombs (whatever they're called), and a ray that comes out on the top and underneath. To make it easier I switched back to the ordinary boms and the red floating orb shield, like I did in the first version. It's still a pretty difficult fight, because the bot moves around pretty fast, and covers almost every corner of the battle field. For a long time it was ranked 5/5 for difficulty. It has dropped a little since.
Fear was the second raybot I made. Also the second version. I improved the face a bit. Mainly because I forgot to save the first one. But I think this one looks a bit better. I replaced the earlier teleport with a bouncing forward shot, because you could just get clear shots at the first one when you stayed in front or behind it. I still kept the upward shot from the first version. It used to be a very difficult bot also. It was ranked 5/5 for some time. But due to a glitch it became much easier. You were supposed to kill it within 30 seconds while it kept running away. This wasn't impossible, but now it's just extremely easy, because it no longer self destructs when the counter has dropped to 0. Anyone knows why this is?
Sickness was the third. Not much to tell about it. I think I just coincidentally struck a nice ballance in terms of difficulty. I could have made it much more difficult, if I made the patteren longer, made it move around faster, and dropped more bombs, but this was a reasonable difficulty. I don't quite like how the face turned out, but it was a nice idea.
Death was the fourth raybot (excluding all the prototypes) that is. Based it on my own avatar. It's a little out of line with the other three, but it has the same kinds of colours, and I use some weapons I hadn't used before. The difficulty is about the same as the others. Difficult but not impossible.
I hope you like my custom raybots. It'd be nice to see them in an official campaign someday.